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The shortsighted nature of Bethesda's approach is becoming a serious hindrance especially as we're in an era where more and more developers are entering the first person open world space they used to dominate and are having good results. The likes of Metro, Cyberpunk 2077, Rage 2 and The Outer Worlds are looking to be serious competition that don't rely on an ancient engine that that is at this point a game engine's equivalent to a Pyramid only one that coming apart at the joints chances are these games may not have close to the amount of potential issues Bethesda may get if their track record is anything to go by.

If any of the developers behind these games decides to make their games as modifiable as Bethesda's offering alarm bells best start ringing because at this point I'm not looking forward to the next Elder Scrolls or Fallout because of the reasons I used to but purely to see what the mod scene does because at this point it feels like the modders are the developers and the game is outsourced to Bethesda. It's all well and good that engine being easy to put a game together and so on but if it's fighting with modern hardware and architecture causing them to struggle to run a game with less technical fidelity than other games it's time to move on and invest in maybe building something ground up with similar features that's more compatible with modern tech.