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OlfinBedwere said:
Doesn't a lot of the engine's underlying code date back to Fallout 3, possibly even Oblivion? You can't keep piling new features onto an engine that old, especially the sort of things required to make a Games as a Service title work, and not have things eventually start falling apart.

Yep. Creation engine is a coding offshoot of Fallout 3's Gamebryo code. But it gets potentially worse. Some of the code from Fallout 3 may date all the way back to Morrowwind. A common practice in coding is to save working code, and then copy/paste it into a new project to save time. I'm willing to bet that Creation Engine is a frankenstein monster of old code duct taped onto new code, that multiple people working years apart threw together over the course of decades.