forevercloud3000 said:
I've heard this too but I don't see how that is possible when compared to the original Western release of the game. Maybe when compared to the International version of the game. The original Western release allowed everyone to be Everything. There were no class restrictions. By a certain point you could have the entire License board unlocked with every move. Most Magical spells could be bought from the shops. One of the more grueling things was the gambits, of which most you had to find in random chests throughout the world. Some of the chests had a low probability rate of spawning gambits or weapons, and they didn't respawn. You had to know what chest gave what and keep reseting. Then there was the infamous Zodiac Spear situation where random unmarked chests thru the game would keep you from getting the ultimate weapon. And that's another thing, seeing as no one was beholdened to any job, they could all use the same weapons. International Version is where the restriction to a single job class came from. And so that really spiced things up a bunch. Yet I would say that killed off some nuance that the merging of job abilities had. Zodiac Age is a lot more well polished and challenging then the original version. But an great improvement over the International. Wish they had a way to level Espers still tho. |
Thanks for the feedback. I'll have to give these newer versions a shot, since the rumors of nerfed difficulty may be referring to the International Edition.
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