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Digital Foundry takes a look at BotW in VR

"Virtual reality works best by using a high resolution screen and a high frame-rate, with 60fps the acknowledged minimum for VR experiences - even in the mobile space. Zelda is immediately challenged by deficiencies there on both counts. The standard game runs at 30 frames per second with some performance dips, but these deviations from the target frame-rate are amplified when running in VR - presumably because the entire scene is rendered twice, with unique viewpoints for each eye. The bottom line is that performance jumps between 30fps and 20fps, causing genuine motion sickness problems."

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