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Mr Puggsly said:

I really don't buy either of your explanations. The Switch is capable of better textures, other 8th gen ports have demonstrated this. Wolfenstein 2 and Doom for example aren't quite that bad, while Hellblade is pretty bad. In this case I blame RAM primarily.

The Switch wasn't doing 60fps in those titles like it is with Mortal Kombat 11.
Expectations and all that.

Mr Puggsly said:

As for the 7th gen ports of 8th gen games, I really doubt its lighting making those textures look so muddy. That doesn't even make sense. That was also years before we saw such advanced lighting in the 8th gen. Meanwhile games like Battlefield 4/Hardline and Wolfenstein: The New Order actually had good textures because those engines were simply better designed to work on 7th gen specs.

The textures of the 7th gen always looked muddy. But developers worked within the constraints to build art into the assets to make the most of the extremely limited hardware.

Battlefield 4/Hardline is frostbite, it was built with 7th gen in mind... In saying that it's framerate was halved on the 360 and it's texture details, shadowing, lighting and object details were significantly reduced.

Take Dragon Age: Inquisition as a better example, still Frostbite... But the world on Xbox 360 is extremely flat and dull visually by comparison to the Xbox One version.

Mr Puggsly said:

Oh please, in the ballpark of 900p is not soft for the average consumer and it also depends on the method of AA used. However, I think its fair to be critical of the UE4 games only doing 720p and soften the image as AA, that looks bad. Those same games tend to be about 900p on PS4.

I'm not the average consumer. Nor do I care what the average consumer needs/wants/desires. The average consumer has absolutely zero bearing on my own opinions.

900P is poor, That's 1600x900.
The Xbox One version of Mortal Kombat 11 can and will fall below that... Which looks even poorer.
And it doesn't matter if a game is 900P on the Playstation 4, that will also look soft visually and thus not appealing.

Mr Puggsly said:

If MK11 on X1 look like a dogs breakfast, which is a dumb analogy by the way, then you must think the Switch version look like a dog's abortion? Sorry, I'm not very good at analogies either.

Yes. The Switch version does look absolutely terrible. It's impressive they managed to get it running as well as they did considering the anemic hardware.
Not sure what you are trying to achieve with this statement though? I don't favor any console?

Mr Puggsly said:

I have the X1X so I'm playing games in glorious 1440p - 4K. But I'm not gonna pretend MK11 on X1 looks particularly bad, actually I still play games in 1080p if there is a 60 fps option.

Microsoft took forever to enable 1440P support, I am glad they eventually did (Should have been there on launch!).
The Xbox One X is definitely the definitive console to play Mortal Kombat 11 on, which seems to be a very common precedent for multi-platform games these days... And for good reason, it's got the best hardware outside of PC gaming.

But I am not going to make a statement that sub-1080P output is going to be good by any stretch. It's not, it makes the visuals look muddy, then again, I find full 1080P to be rather average anyway.




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