outlawauron said:
Disruptive can also mean that it's a new feature or capability that when introduced changes how the industry works. It disrupts the status quo of the industry. The most disruptive thing we've seen this generation is the concept of GaaS, which has completely changed how so many games are designed and developed. |
It's not an either/or scenario. It's a both/and scenario. The disruptive innovation changes how the industry works, because a lot of customers switch to the new model and often new customers come in. Games as a service is not trying to make games with higher production values (higher functionality). Instead it is making them easier to try out by making them free to play and such. That makes the games cheaper and more convenient, and also more reliable because you know if you like the game before you spend money on it. GaaS exactly fits everything I just said about disruption.
However, none of the generation 5 or 6 consoles fit a disruptive description. They were all trying to make games with higher production values...increased functionality. It is the exact opposite of disruption.
curl-6 bet me that PS5 + X|S sales would reach 56m before year end 2023 and he was right.
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My Threads:
Master Thread, Game of the Year/Decade
Switch Will Be #1 All Time
Zelda Will Outsell Mario (Achieved)
How Much Will MH Rise sell?
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