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cycycychris said:
Vertical levels!

SvennoJ said:
HylianSwordsman said:

Yeah puzzle design was frustratingly limited for me too. There are a lot of creative ways people got around certain limitations in the first game, but they were all insanely complicated and usually involved manipulating certain subtle mechanics or building complex contraptions offscreen. There's so much Nintendo could do to make this more complicated stuff easier, and since a lot of the part of the fanbase that made such levels were the most active and dedicated level designers, I hope they give us what we need.

There were a lot of great levels that made use of the limitations and quirks of the de-spawn system (to use more than the normal allowed maximum of certain items per level) so I guess it could never be 'fixed' for the first game, it would break levels. There were some nice mind benders because of that, especially after you became conditioned to certain things normally not being possible, or actively having to 'break' a rule to finish a puzzle.

And indeed what cycycychris said, more vertical freedom!

Vertical levels are all but confirmed by the GameXplain analysis. They reconstructed the vertical scrolling portion from the trailer, and showed that it could be done in Mario Maker 1, but only if scrolling began and ended exactly with the clip in the trailer and only by utilizing every tile of vertical space, so if the level in the trailer continued for even half a second more, that would require more vertical space. So almost certainly we're getting vertical levels or at the very least more vertical freedom.