fatslob-:O said:
Meh, let's save ray tracing in VR for the upgraded PS5 SKU. My biggest hope is that the PS5 will double the ray count of the RTX 2080 Ti to 20B rays/s with some improvements to feature set. Personally, I'm more excited about using ray tracing for a more diverse set of materials like glass which can exhibit refractive/transmissive properties. Caustics are more exciting than bounce lighting or shadows IMO ... |
Afaik resolution is the main determining factor for ray tracing. Since VR is lower resolution it should be more do-able to ray trace in VR than in 4K. Currently the wide fov (and double view) is what's hampering VR, however it should need less ray trace samples than a 4K game.








