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SvennoJ said:

I was under the impression Assassin's creed Unity was so big (file size) because of the light maps. Every bit helps anyway, but the SSD will have a much bigger impact of course.

Ray tracing in VR will be magical. No clue if the ps5 can pull that off, yet holding a flash light with ray traced light and shadows is going to be mind blowing :)

Meh, let's save ray tracing in VR for the upgraded PS5 SKU. My biggest hope is that the PS5 will double the ray count of the RTX 2080 Ti to 20B rays/s with some improvements to feature set. Personally, I'm more excited about using ray tracing for a more diverse set of materials like glass which can exhibit refractive/transmissive properties. Caustics are more exciting than bounce lighting or shadows IMO ...