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Azelover said:
EricHiggin said:

Home consoles are kinda like sports cars, like a Corvette. They aren't cheaper Japanese tuners and they aren't expensive Italian exotics either. They sit somewhere in the middle, give you a little bit of everything, but the majority focus is on driving itself. When you buy a sports car, most get it for the driving experience, but some get it for show and to brag. When you decide to upgrade to a newer model after a few years or more, you typically only care if it's faster, handles and brakes better, and has a slightly different visual appeal. Few care all that much if it has a new cinema quality sound system or infotainment center since it's generally about the rubber meeting the road experience. Now those are nice extra's, but only start to matter if the drive is better and the price is right.

If PS5 simply has more ponies, an intercooler for the supercharger, quicker load times off the line, and better controls, all at a reasonable price, the majority will be satisfied.

I disagree. I think console sales is all about momentum, and that is driven mostly by software. Sony is gonna have the games, but what if they're the wrong ones? It's never about the hardware. Not really.

Of course it is about the HW.  If your HW isn't appealing, few will buy it, regardless of what games are on it.  Look at GameCube and Wii U as prime examples. 

The thing is it takes three things to make a hit console. First, you must have appealing HW. This doesn't always mean in just terms of power. Second, you need an appealing price.  The more power you have, the more people are accepting to pay, but there is a limit (right now, $499 is the highest one should go.) Third, games, games, games. There must be appealing SW for your console, both from 1st and 3rd parties. 

I don't really see Sony screwing up on either of those three things. They learned a valuable, long lasting lesson from the initial missteps of the PS3.