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Mnementh said:

You failed to mention the main problem: explosion of cost in developing games. In 1990 Monkey Island was made by ten people. In 2018 God of War was developed by 270 people over four years. The costs are just incomparable, and number of gamers didn't grow in the same way as the costs. That is the core of the problem.

Profits have been ever-increasing as costs have been increasing... And the entire gaming market has been growing at around 2-5% a year.

So whilst people claim that "increasing costs" are responsible for "higher game prices" - They need to keep everything in perspective, there is simply more money to be made.



--::{PC Gaming Master Race}::--