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curl-6 said:
HoloDust said:

Yeah, and Hellblade had to strip Enlighten GI, fundamentally changing lighting - I thought you've watched DF video - side by side, Hellblade on Switch and PS4 look quite different at times...no less than when you watch RoTR side by side on 360 and current gen consoles.

But ultimately, this is not question of whether or not Switch is more capable than PS360, because it is, but how demanding Hellblade is...and I don't think, due to its extremely limited level design, that is very demanding game that is not able to run on PS360 and retain most of its bling. If they managed that with RoTR, I'm fairly certain they would manage with Hellblade.

Hellblade on Switch is technically much, much closer to the full fat version than RoTR 360. The former retains much of its PS4 standard rendering tech, the latter does not.

Bottom line PS3/360 could not handle the Switch version of Hellblade, and as such PS3/360 are not relevant to my original statement, which was simply that Hellblade shows graphical results unlike anything previously seen on the Switch, and thus future games on the system might also do so.

360 has 1/16th of current gen consoles RAM and less capable GPU than Switch...yet RoTR on it looks really, really good retaining most of artistic vision of its current gen counterparts.

But beside that, you're missing the point. Not once have I said that Switch is not more capable than PS360, because it is. What i said, and stand by it, is that Hellblade is not that demanding game, due to its extremely limited levels, and that it would be able to run on PS360...thus not making it THE showcase of some "untapped potential" that Switch might or might not have.