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HoloDust said:

As I said already, Hellblade is very, very confined game. if Rise of Tomb Raider on 360 looked quite good, Hellblade woulkd work as well.

Rise of the Tomb Raider had to strip out all the 8th gen rendering techniques of its big brother to work on 360. You'd pretty much have to do the same for Hellblade, hence fundamentally changing its core aesthetic.

Ultimately Switch is considerably more capable hardware than PS3 or 360 so if Switch can only just manage a reasonable approximation of the full fat version, PS3/360 are going to end up being rebuilt to the point where they look totally different.

Yeah, and Hellblade had to strip Enlighten GI, fundamentally changing lighting - I thought you've watched DF video - side by side, Hellblade on Switch and PS4 look quite different at times...no less than when you watch RoTR side by side on 360 and current gen consoles.

But ultimately, this is not question of whether or not Switch is more capable than PS360, because it is, but how demanding Hellblade is...and I don't think, due to its extremely limited level design, that is very demanding game that is not able to run on PS360 and retain most of its bling. If they managed that with RoTR, I'm fairly certain they would manage with Hellblade.