By using this site, you agree to our Privacy Policy and our Terms of Use. Close
BasilZero said:
Cerebralbore101 said:
The prequel's a smartphone game right? I'll pass.

Whats wrong with that? There's good smartphone games.

Well for starters it's not a platform I'm interested in gaming on or buying at all. I just have a cheap $30 smartphone, so it would probably run terribly on my phone. I don't want to pay a ton of money for a "plan", so that I can pay off some $600 device in installments, and I definitely don't want a data package. 90% of Smartphones are these fragile little devices with glass screens that shatter if you drop them. Then there's the planned obsolescence built into them. They are made to break, just in time for you to buy a new phone and sign up for a new plan in a couple years. I'd rather not spend $600 or even $200 on that. 

Then there's the fact that most Smartphone games have ads, or micro-transactions or some other annoying way to get you to pay for something that is "free". Whatever it is they implement to get money out of it, makes the game less fun as a whole. 

Touch controls are junk on their own. They are slower to use than a standard controller, and using your finger partially covers the screen you are trying to look at. Dedicated buttons are a must.

Edit: I have played many DS/3DS games that implemented touch controls. A couple of them like Canvas Curse, and Phantom Hourglass were almost entirely touch controls. But that's Nintendo, and they are just better at making games than everyone else. 

Smartphone games are often simplified to the point of just being bad games. Especially games based on successful video game franchises. Just look at All the Bravest, Super Mario Run, and Poke'Mon Go. 

Anyway, I hope this helps you understand why I don't want Octopath: All the Bravest/Go Edition. 

Last edited by Cerebralbore101 - on 13 April 2019