By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Amnesia said:

I have lost a friend because we had a rude fight recently, about the fact that I was considering the Switch more in the range of the PS3/XBOX360/WiiU power, and she was telling that the Switch was actually much closer to the base XBOX1...She was saying that XC2 was "miles away" above XCX in term of global graphics and rendering, and I disagree with this.
2019 should bring an answer to this debate.

Bayonetta 3 should be the first really "heavy and graphically serious type" 1st party game built from scratch and optimised for the Switch.

Spawn Wave had a very good video on this.  The tl;dr is the Switch in raw FLOPS is only a bit above the theoretical 360 performance ceiling.  However, it is made with technology from 2015.  The 360 is from 2005.  The Switch is in an entire different league in terms of efficiency and toolset.  In short, the system is capable of things the PS360 would find near impossible or entirely so.

As for Xenoblade 2, she is entirely correct.  Like the aesthetic or not, the advancements since X are numerous.

Also, as for the whole Fast Racing vs Bayo2 thing, Fast doesn't handle as much in AI, geometry, etc.  However, the textures are high quality.  But the main thing is the post processing pipeline, which is entirely above and beyond anything we see in Bayo2.  Also, comparing Fast RMX to Neo is a good way of seeing the leap in efficiency and toolset over the Wii U and similar platforms.  Skyrim is another good comparison to see the gap between Switch and 360.