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curl-6 said:

I don't expect Bayo 3 to be a technological showpiece though, Platinum's games almost never are. Personally I'm most interested to see what Shin'en can squeeze out of it once they finally get off their butts and make a game from the ground up for Switch. They have a long history of pushing the limits of Nintendo hardware since the GBA.

Are you sure you're not exaggerating quite a bit there? I don't think either are technical marvels in terms of the entire industry, but I'm not sure why something like say Fast Racing Neo, is more of a technical showcase than Bayonetta 2 on the Wii U. Especially because Fast Racing Neo mainly just used the speed of the game to hide it's various downsides, which is much easier to do in a linear racing game than something like Bayonetta where - after and before combat - you can examine the entire environment. They are both technical showcases for the Wii U, but I'm not sure why Fast Racing Neo is so much more of one than Bayonetta 2 to the point that Bayonetta 3 isn't even comparable to Shin'en's next game. Fast Racing Neo still had artifacts, occasionally inconsistent frame rate, low res rendering, poor textures, and - at least from what I remember of the Switch version (don't think Digital Foundry mentioned this in their original video since they actually like this effect) extraordinarily excessive motion blur at high speeds. 

When you realize that Bayonetta is working with a full environment, trying to achieve the same frame rate as Neo, and juggling tons of huge enemies on screen - along with set pieces that look a lot better than Neo despite being nearly as linear as Neo's tracks, they start to become much more comparable. Even if in the moment Neo's flaws are much harder to notice than Bayonetta 2's. Admittedly Neo's framerate is much more consistent - but again - this really has to do with the complexity of what's happening on screen with Bayonetta 2, which also contributes to being a technical marvel for the hardware. 

Both will be a benchmark for Switch I think, and probably even comparable benchmarks at that. 

Last edited by AngryLittleAlchemist - on 07 April 2019