RaptorChrist said:
But wasn't VI built off of the same engine as the other SNES FF games? FF7 required a new build from the ground up, and was the first to use CG cutscenes. Just speculation, I could be wrong. |
The SNES era FF engine has aged far better than the PS1 era FF Engine. Game concepts are what make a game great. The graphics or engine is just a shiny coat of paint. In proper game development your entire game should be complete and playable with primitive objects taking the place of actual 3D models. Once you have everything working, codewise, then you move onto making pretty graphics. Most modern developers don't understand this though, so they wind up having the code, animations, script, sound effects, and 3D models all being worked on at once. This is a recipe for buggy, development hell though.







