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RaptorChrist said:
Cerebralbore101 said:

A lot of people think that FF7 was groundbreaking, but in truth everything you liked from FF7 was copied from FF6. Magitech, Active Time Battle System, ridiculously epic cutscenes, open (for its time) world design, large cast of recruitable characters, iconic villian, etc. Seven only really added 3D graphics to the mix. But IMO seven is a pretty damned good sequel.

Edit: Just wanted to add in that FF6 is part of what I call the big SNES 5. Five games that are utter masterpieces and have stood the test of time perfectly. They are...

Chrono Trigger

Final Fantasy VI

Super Mario World

A Link to the Past

Super Metroid

But wasn't VI built off of the same engine as the other SNES FF games? FF7 required a new build from the ground up, and was the first to use CG cutscenes. Just speculation, I could be wrong.

The SNES era FF engine has aged far better than the PS1 era FF Engine. Game concepts are what make a game great. The graphics or engine is just a shiny coat of paint. In proper game development your entire game should be complete and playable with primitive objects taking the place of actual 3D models. Once you have everything working, codewise, then you move onto making pretty graphics. Most modern developers don't understand this though, so they wind up having the code, animations, script, sound effects, and 3D models all being worked on at once. This is a recipe for buggy, development hell though.