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I don't buy it that the reason for the problem is the distance, it most probably is that with the international people it doesn't have enough bandwidth or the like on it.

If the distance was a problem when they make an international version of plenty of cellphone games that use servers full time they would never stay online as certainly are a lot of places far from each other.

So if a company isn't capable of doing the product right they suffer on the market, that is pretty simple.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."