By using this site, you agree to our Privacy Policy and our Terms of Use. Close
sabby_e17 said:
I don't think I will stop playing GTS until GT7 comes around, whenever that will be. What keeps me coming back? Well, the game is brilliant. After working a long day, I look forward to driving some of my favourite cars around the Nurburgring, Interlagos, and Suzuka. And the new track in the recent update, Autopolis circuit, is quickly becoming one of my favourites. GTS is great. Driving feels great, especially when you opt for no assists (save for weak ABS), you need to be delicate with throttle and positioning, especially with the fast Gr.3 and Gr.2 cars. Unfortunately, I never got around to playing GT6, but the physics have improved a whole lot over GT5. Mastering a circuit in a nice car with the sunset on show is a great feeling.

For me, GTS shines in Sport mode. Polypony Digital took a huge gamble much to the dismay of their fans but I think it's starting to pay dividends. Good multiplayer is the future for sim racers, and now PD have a good base to really take Sport mode to the next level in GT7. For what it is right now, I think it is very good, but with some big issues. The penalty system provides the best sim multiplayer experience on consoles, but on the flipside, the penalty system is flawed and often punishes the victim. I cannot count the number of times where I've been punted off the track by a disrespectful Spanish or Italian driver, only to get a hit to my SR rating and a five second penalty. I really wish PD would do something about this. Some tracks are more notorious than others when it comes to bad penalty decisions, and dirty driving. But still, the number of memorable races that I have had outnumber the ones where I've been treated unfairly.

There are other issues with the game. I think the AI is still pretty bad, far too slow and unaware of your presence. But I like GTS as a complete package. The racing is fun (especially online), the car selection is good, and the game is very polished.

Yes punishment needs some work.

AI improved quite a bit, and I would say it actually minds your presence, to the point of if you are playing clean it will usually respect you while they fight for position, but if you hit them, they will hit back.

KBG29 said:
DonFerrari said:

Have you raced in one of the formula cars? one of them is a 2019 model, with that strange thing to protect driver.

On the regular play if you use inside cockpit view it is almost impossible to see the track or who is in front, but that is because you have no paralax. Have you tried this car on VR to confirm if either it becomes translucent as it would using your two eyes IRL instead of a flat screen or if you have to keep your head inclined to see?

I played around with the two new models that landed this week. I wouldn't say it becomes translucent, but it is not a major distraction. The larger field of view, and the ability to look into corners naturally in VR make it a comfortable drive.

I did see some of the videos on YouTube of people using these cars in Cockpit view, and to me it looks almost unplayable. At points the bar is blocking the entire track, making it near impossible to properly judge braking, or set up a clean racing line.

These cars are definitely best suited for VR. Since we can't race in VR though, it probably won't matter to most people whether it makes a difference or not.

Understood. Thanks for the info.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."