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Isn't the Surge kinda like a Souls game? I played their last game, Heroes of the Fallen, and that most definitely was a Soulslike; I enjoyed it. I'm considering playing that when it goes free next week as well.

And my thoughts on the difficulty of this game is that it's pretty similar to the other "Soulsborniro" (sounds like a mexican dish) games. The difference is that in a Souls game, you can grind out levels and become strong enough with enough time to beat most bosses. There doesn't seem to be many options when it comes to "armor/defense" in this game, so mitigating damage can't really be done, and can only really be offset with a larger vitality pool. That and the fact that you take extra damage if you're in the air or are hit from behind and it makes for even weak attacks doing large amounts of damage depending on when and where you get hit. And in addition, as John mentioned there being cheese, there isn't nearly as much of it in this game as the other games in the series. The mechanics seem to have only gotten better with time, and there's no more bosses jumping to their own death, getting stuck in a weird position, and also, you can't summon for help if you get stuck.

I might have more to say about this after fighting some of the late-game bosses, as I'll be there soon.