HoloDust said:
Oh, no doubt about it, there are games that have destructible things, Red Faction Guerilla probably being my favourite among them. But that is not physics I want, limited cases on certain things in game world. In your example, door in voxel based world, where materials behave like their real world counterparts, doesn't have any special case physics applied to it. It just is. So depending on what you use on it, it will abide the laws of physics of that world and react accordingly. Every piece of it that is broken, will keep on reacting. Just like every piece of that world will abide to those laws. I don't think polygon based worlds will ever be able to achieve that...at least not on any significant scale. |
Oh, I have no doubt you wouldn't be able to get all those things with the actual tech, but that doesn't mean I wouldn't enjoy it even if the physics behind it don't behave as they should.
In any case, for both of us to have what we want, we'll have to wait quite a bit.
Please excuse my bad English.
Former gaming PC: i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070
Current gaming PC: R5-7600, 32GB RAM 6000MT/s (CL30) and a RX 9060XT 16GB
Steam / Live / NNID : jonxiquet Add me if you want, but I'm a single player gamer.







