| JEMC said: SOFTWARE & DRIVERS This stunning cinematic uses UE4 to blend real-life with machine-human hybrids |
I think i saw this yesterday (could've sworn it was in news already, maybe on Unreal from GDC)...it is indeed really stunning.
But evetyime I see something like this, or CGI posts something in his thread, first thing that pops to my mind is something in the line of "ok, so if I fire an RPG into that wall/tree, will it break realistically, and will debris remain on ground and be still affected by physics?".
I honestly don't think there's future in polygon+texture based worlds, and while I'm aware that something like simple cathedral rendered at 5mm precision in voxels takes about 2.7GB of data, I do hope to at least some experiments in next gen and full paradigm shift gen after that one. Cause, as much as this look beautifil, it's still just textures slapped on underlying polygon geometry.







