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dane007 said:

John2290 said:

You are failing to see the nuance of the combat, it isn't simply slashing your sword onto an enemies blade and trying not to get hit. It's also not about AI effectiveness here but shear overwhelming numbers of animations. Every enemy has different moves and variations of those moves as well as animation where they subtley try to trick you, it is the same approach Naughty dog are taking with TLOU 2 albeit to a lesser degree in a different genre, bombard the player with animations to give an illusion of greater AI, I'm not defending it but from my experience with this game, it works. Some bosses here feel as if it's PVP.

Hey, its a better way it implment difficultly than a lot of games typically use - same number of enemies by with health multiplers. That is just boring.