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O.o... nooo it's because most developers are lazy and don't put ends to running variables and then over time it get's stacked up on the systems memory, until it restates that condition. This could all happen in a matter of second or hours - It's not even that they are lazy, it just takes more script and more time, and you don't want to go over 200,000 pages of C++ everytime you have a memory leak.

Until someone devises a tool that makes this mute then it's comes with the territory of these massive games - most of the guys on the dev team don't just write the code they have to debug it also - which is the reason for so many more programmers, No one get's it right the first time.



I'm Unamerica and you can too.

The Official Huge Monster Hunter Thread: 



The Hunt Begins 4/20/2010 =D