John2290 said: Well, it's lost it's shot as being my favourite DMC game as the Devil breakers and dances weapons cycle only in one direction, which wouldn't be an issue had some enemies not required certain weapons or the environment didn't rely on some devil breakers. It might be the most single idiotic decision I've seen in a great AAA game, I'm not sure what they were sidestepping here but they should have found another way, for emaple the to as is used to change stance for Dante and all the had to do was use the weapon cycle buttons as a hold to toggle the dpad for use. What they have implemented is something that constantly scews you over when searching for weapons, for emaple I'm speeding a teleportation enemy with Cerberus and then want to switch to the bike in to break an enemies shield without having to parry but there is two weapons inbetween. Sure you can memorize what weapons are on track but it is do inefficient that it ruins the game on higher difficulties. Having to break Neros devil breakers to cycle them is even worse. DmC remake is still my favourite for the gameplay and enemies, and not related but level design too, how effing bland is this game from mission to mission. Smh. |
Although overall I'd class this as the best DMC game I do agree the DB decision was stupid as the's no real reason why they couldn't let the player cycle in any direction as well as them not breaking or at least allow such features to be unlockable it's just a means of adding artificial difficulty that also impacts potential depth. My other issue is the camera's erratic nature as sometimes you'd be in the middle of a combo string and it just randomly turns rotates during certain moves which messes with your inputs.