HollyGamer said: Ok then our reference card is a mistake, change Hawaii to Tahiti, because Tahiti was a high end GPU from 2013 and being surpassed by Polaris, there you have Polaris to Navi comparison possibility able to surpassed Vega 64 and radeon VII https://gpu.userbenchmark.com/Compare/AMD-RX-480-vs-AMD-R9-390/3634vs3481 I thought Hawaii was the one on 7970 or R 390 but it was tahiti. |
Tahiti was the Radeon R9 280... But your comparison link is between Polaris and Hawaii? Like... You what, mate?
I feel like you are extremely confused, but despite that... Intend to keep arguing the point anyway.
HollyGamer said: The video already prove it both of the argument, theory, math and all calculation. |
No. It asserts those points and proves nothing.
A youtube video evidence does not make. - Otherwise I can simply claim the Earth is flat, lots of youtube videos about that!
HollyGamer said: We are not discussing if it could be better or not, we are talking a big jump in AMD , of course we are not comparing to Nvidia, we are comparing to AMD previous GPU, so that gain is big. |
False. We are discussing the entire big picture.
Straffaren666 said: There's a big difference between designing Navi for being built on the 7nm process node and shrinking Vega 7 to 7nm. Designing a SOC on the 7nm node is very expensive. Vega 7 is a low volume niche product and the shrink to 7nm was most likely a bare minimum effort. |
The point I am making is that Navi is not designed and built for 7nm.
It's the same old Graphics Core Next architecture.
Straffaren666 said: I don't believe there is a need for making a departure from GCN for AMD. All the current bottlenecks are not any major flaws in the architecture and can be overcome by evolutionary updates of the various units. |
There is a massive need. The fact that AMD is a generation or two behind nVidia is a testament to that very fact.
Straffaren666 said: Load balancing is not a major issue yet. The number of pixels per CU for 16 CUs@1080p is the same as 64 CUs@4K. There are not any significant inefficiencies when crossing the 16CU boundary at 1080p and the same applies when crossing 64CUs at 4K. |
It's always an issue.
--::{PC Gaming Master Race}::--