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@ shanbcn

After looking at R2 videos i don't think they are even using 2 cores.


The core game has been completed, they will use the remaining time to mainly polish up its assets.

I agree Killzone 2 currently shows more polished assets, but the game isn't done and the game engine appears to be lagging behind where Insomniac currently stands.

The Insomniac approach seems more efficient in terms of the development process. It will be interesting to see which game will end up on top. They will probably be very different games serving the same gerne, R2 is pushing for 60 player squad battles, 8 player co-op campaign story and massive boss battles, while Killzone 2 is more pushing new lighting techniques, movie-like acting performances like within its bloody death scenes and destructable environments.

Killzone 2 is probably the by far more expensive project, developing hyper quality game assets takes up lots of artistic efforts. With regard to game engine development, a small well co-operating team of expert coders often yield better results than having too many to deal with eachother's coding practices.



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales