Otter said:
There was a boost??? <.< |
The Cell in the PS3 has 1 PPE + 8 SPEs, which combined, from what I know, has a higher peak theoretical FLOP capability than the "8 Jaguar cores" on PS4; but consider that the SPEs of PS3 Cell were used to help a much less sofisticated RSX, the "GPU". The PPE was really underwhelming at general purpose code, it was just very weak, typical code would spend several cycles per instruction on average. It had really serious problems with weak branch prediction + huge mispredict penalty, high taken predicted branch penalty, big load-hit-store penalty, large L2 hit and especially miss latency, etc.(this is from a tech discussion). The SPEs weren't really useful for general purpose code at all since they were stuck running with 256KB RAMs, most of the code that was executed on them was well suited to GPUs. Which is a big reason why PS3 games weren't really much ahead of XBox 360 games, those SPEs were often making up for the weak GPU and doing things that XBox 360's GPU could manage directly. So much of the sort of code people ran on the Cell SPEs would be ran on the GPU instead on PS4. For the remaining stuff the Jaguar CPU is a good improvement.
Last edited by Nate4Drake - on 14 March 2019”Every great dream begins with a dreamer. Always remember, you have within you the strength, the patience, and the passion to reach for the stars to change the world.”
Harriet Tubman.