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Hiku said:
AngryLittleAlchemist said:

I'm curious, why? 

What I'm referring to there about Nier are two specific parts of the game, and not the whole game overall, since the topic is asking about moments.
The first is both gameplay and story related, and the second is only gameplay related, and yet it hit my feels harder than any story in any game ever has. Isn't that weird? A non-story gameplay mechanic made me feel more emotional than any game story ever has.

I can't really describe them much without spoiling it. But the reason I mention them is because they made such a strong impression on me. Up there with my favorite videogaming moments, that I'll always remember. And will compare other games to in the future.

AngryLittleAlchemist said: 
I see you write about this game a lot and admittedly I usually don't read the entire comments, but it's nice and admirable to see someone have so much passion for the game. 

But everytime I start the game, I end up losing interest in a few hours. It's either just a case of bad circumstances (like rushing to catch up on DMC series to get to DMC5), or just the game boring me. And it's sad, because I want to really see the appeal of it 100%, but I feel like I only see parts of it. 

To some extent it's my fault because I played the old demo when it released and it was just the first part of the game - which is so awesome and beyond flawless. I kind of figured it would be a highly polished linear game where the entire experience is hand-tuned to be as great as possible from start to finish, even knowing the history of Drakengard and Nier. 

It's always nice to find a game that feels special that you're passionate about. But after I finished it, even though I had a lot of things I wanted to talk about, I didn't know where to begin of how to structure the topic. So I thought about making several separate topics. One for the music for example, because aside from having one of the best OST's I've heard, it does something very interesting with the music in that it has like 5 or more variations of almost each track, that change dynamically based on your actions.
And then they did something interesting (also dynamic) with the music during the end that made the whole thing more impactful.
But I ended up not making any of those topics. Maybe I will some day.

I also started off by playing the demo, and then I played through that same section in the full game, but didn't find any motivation to keep on playing. So I actually pushed it aside for over a year.
I think my impression of the Demo section may have been different than yours, though I'm not sure. To me it was fun, and reminded me of games like Devil May Cry and Bayonetta. But I didn't see anything that made the game seem special. And that's fine. I love games like Devil May Cry, but I just wasn't in a particular mood for that type of game, at that time.

In fact, there were two things in the first section of the game (up until the bunker) that I didn't like, and thought it was poor writing.
And I thought so throughout most of the game, and that was fine because it was one of few weak points in the story. But then after something gets revealed later on, it changed my whole perspective of those two scenes I didn't like, and I realized it wasn't poor writing. I had just picked up on a very vague hint about something that would be explained later. And I like that they leave those sort of very vague clues in the game that you can look back on.
Persona 4 had something similar as well.

The reason I picked up the game again after a year was because of high praise I heard from people. Some specific things like "Nier: Automata gave me all the feels I expected from FFXV, but never got." And someone posting a screenshot with the caption "I never realized how beautiful the world is."
Some of those things made me interested in pushing forward to see what the fuss was about.

And a few hours later into the game I realized it was much more of an rpg than I first realized. And became a bit more invested in the characters and story and wanted to see where it went. And then several hours further in I realized the game was semi-revolutionary.

If you've seen some of my comments about it before, you may have seen me recommend a particular review of it. But either way, I'll link to it again because I think he did a much better job at expressing his thoughts about the game than I can.


https://www.youtube.com/watch?v=-NiyfG8Ctbo&feature=youtu.be

I always recommend it as it's a very good watch.
And he's also someone who initially had no interest in the game, as he explains at the start.

AngryLittleAlchemist said: 
Of course I ended up getting it a few months later and realizing that a lot of it is a somewhat modestly budgeted semi-open world game. It wasn't a huge issue but it kind of got repetitive quickly and it felt like there wasn't a great plot thread to follow a few hours into it. Looking back on it, it's the kind of game where I can't tell how I even got a few hours into it because not a lot of specific things even happens in that time (not that that's bad necessarily, does make it hard to describe later on though). 

The thing about its smaller open world setting is that I ended up associating things to specific landmark locations, based on what had happened there. Which includes some side quests. And so when you pass by those locations again, you're reminded of those things. And that's an upside to centering the events around a few landmark locations. But having vastly expansive new terrain to explore like in Skyrim also has its upsides of course.

I don't recall at which point the game itself got me hooked, where I was not just trying to find out where the praise for the game was coming from. It might have been near the first ending. Which sounds late. But it's not.

AngryLittleAlchemist said: 
The music is nice though a lot of it is just kind of there and the overall feeling of controlling the character is a bit of a double edged sword - on the one hand having the character feel weighty and having a delayed feeling to your movement feels great especially because the smooth animations don't make the characters feel too cumbersome. On the other hand having these large spaces you need to travel, as well as the game being somewhat close to a hack and slash combat-wise, makes the weight of the characters feel restrictive and a bit tedious. 

I also feel like having the combat be based a lot what i presume to be JRPG elements (can't say I got in depth enough with it to say) like chips would probably be a detriment to making the combat fun. Can't comment on whether or not it's the case, but seeing how many options there are actually makes me want to invest in the combat less especially when it's so easy. I think this generation there's been a little too many compromises between RPGs elements and action games and it kind of feels like developers are scared to just do a straight up action game that actually feels like it's progression is made properly and naturally rather than just requiring you to look at a stats screen (and this is coming from a Souls fan). 

Well there is fast travel some hours into the game. And some shortcuts you can activate (getting back to the village you get to after the amusement park for example)
There are not many sections you have to walk to on foot more than once.

As for combat, I'd say it is pretty much a hack and slash, in spite of the rpg elements. Or perhaps because of them. One of the few issues I had with the game was that it became too easy on Normal, and yet the Hard difficulty was too hard for a long time, because bosses could just one shot you until you got a bit invested into the chipsets.
But there are other ways to have fun with combat, even if the challenge isn't there, so I focused on that instead.

AngryLittleAlchemist said: 
Game also walks the line between beautiful and extremely ugly, it honestly changes a lot based on any given moment. Sometimes it's beautiful and sometimes it's ugly. The emptiness of the world can also be bothersome, though it's a bit more forgivable because of some of the secrets. 

Yeah some areas in the main city look very monotonous and bland, and same can be said for most of the desert area.
I was never bothered by it though. Maybe because of other areas in the game, and probably because of the music.

AngryLittleAlchemist said: 
There's a lot I like in the first few hours in the game - I love the opening, I LOVEEEE the fact that you can go back to the opening area and pick up your weapons and items and experience from your dead android self (i've seen very few games that hide the ability to go back to the tutorial and pick up your left over items - that's great!), I like the soundtrack to some extent (though honestly some of the themes get kind of grating), I like the weird android fight, I like the carnival somewhat, I like the robot sex scene, there's a lot to like. But with stuff like the occasionally ugly environments, the somewhat boring travel, the plot threads taking a while to be truly hooking after the first 30 minutes or so, and a lot of the "weird stuff" kind of just becoming normalized and rather standard in the game (both thematically and gameplay-wise, like the bullet hell elements), it just kind of is hard to play through the whole thing. 

Not criticizing or disagreeing, just, seeing as how you've explained a lot about the game before I'm wondering: What is the appeal? And does it get better? 

There's actually an email you get that suggests you go get the items you lost, but I think it was a bit vague. The game doesn't push you in that direction though, and it's very possible to miss it if you don't keep your eyes peeled. How did you come across it? Was it because of the email, or did you just find it randomly?
Jackass will setup fast travel for you to access points (save points) a bit later, so that should prevent you from feeling bored due to traveling distance.

Did you get to the opera singer boss in the amusement park? I thought it was interesting how they made use of the camera there to force you to play differently a few times, mixing different game modes on the fly.

If you keep playing I'd suggest trying to do some side quests, because it helps with the world building. And some of them are more important to the story than others.
For example I'd recommend doing "Lost Girl" when you get to the village after the amusement park. And one called "Amnesia", but you can't do that one until after you've seen the first ending.

As for "Does it get better." I'm not sure since we lost interest at different points and I'm not entirely sure where you are in the game and how much optional stuff you've explored.
But that's not to say you wouldn't be interested in experiencing the things about the game that are thought provoking and revolutionary. Which are still there, no matter how you end up feeling about the combat and story, which picks up a lot as you move along.
I can say that I now see what everyone was talking about, and the game did a good job at exceeding my expectations. Even when I was sure I had seen most of what was worthwhile in it, I wasn't even close.
But I'd recommend checking out that video I linked as it does a much better job of explaining things than myself. It might tell you if you should continue or not.

It has 1,4 million views even though his channel only has 400k subs, for good reason.
I'll leave this one quote form him that I like:

“I think the entire gaming industry, while celebrating Nier: Automata, is drastically understating how incredible and important it is. Nier: Automata is a rare breakthrough moment in the history of our medium.”

For me the great thing about Nier is how many different gaming genres they have crawled on it and how fast and smooth they change from one to the other.

I found the story to simple and almost boring (can't give spoils as well) and was very easy to understand the hints, at a point I already knew what happened before the end of the first run.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."