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VAMatt said:
forevercloud3000 said:
Yeah that sucks. Yet, it really isn't that large a loss. A super niche title in a genre that notoriously underperforms on Xbox. MS has made some really strong moves getting Final Fantasy series and Neir Automata tho. Those are big snags that the system needed.

I question the sales of said games on Xbox tho. Is the potential of widerbase actually making these games more profitable or just stretching out their limited profit line? The margin disparity between PS4 FF sales and XB1 is large... could they not have saved Dev cost by just skipping xbox? Like I cannot fathom FFX and XII making their costs back on Xbox, would really be surprised. If MS is paying for them it makes sense. Sony, PC and Nintendo just own too much of that mindshare.

Do we know the average cost to get a PS4 game running properly on XB1?  I've been led to believe that its pretty simple in the current generation.  If so, the dev costs should be minimal. 

Considering the claims of when gen started that some devs had like 2 people for couple weeks being able to make a port from PC to PS4. And considering how close the architecturesare, and that most games are made with PC then "translated" to console... I would say there is good chance that 10k sales pay a port.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."