By using this site, you agree to our Privacy Policy and our Terms of Use. Close
haxxiy said:
HollyGamer said:

The TDP i mentioned is 330 is a typo it's the same number that mentioned on Anand tech , so yeas PS4 pro is around 310 

Ok, but we don't have an exact architecture lay out of Navi, AMD might have something on their sleeve like more Rop's on single CU. It's the same design GCN but it's still "Navi" a next gen mainstream GPU to replacing Polaris. Even  PS4 to PS4 Pro can have a graphic boost by 2,5  times more. 

what's the point of 7nm if there is no performance gain. You seem pessimist, while historical data pointed different way. 

If you " theory " is true, PS5 performance will not have a generational leap, it will be even smaller leap compared to PS3 to PS4 gap, while PS3 to PS4 already considered small. 

If you said using Zen2 is big improvement , you said on others thread, it's not. CPU is not affecting rendered pipeline directly, it might rid of bottle neck but it will not affecting the shaders count etc. 

Of course it'll be a smaller leap than PS3 -> PS4. Much smaller. That had 3 full node shrinks and a half node, which theoretically meant an 8 times √2 improvement in power consumption, transistor density etc. Now, however, we had 2 full node shrinks, and that's it. 4 times density improvement over the PS4, to put it simple. That would mean a GPU anywhere between 6 and 12 TFLOPS depending on whether you take the Xbox One or the XB1X as a ballpark. But the CPU is going to consume way, way more power this time around, possibly 30W instead of some 5W like the Jaguars in the PS4. So the margin of improvement for the GPU grows thinner.

That doesn't mean anything, though, a modern 8 TFLOP GPU could, say, double the performance of the XB1X for instance since there are many other factors in play such as bandwidth, APIs etc. This whole TFLOP thing is the new version of the "polygons per second" dick wagging contest that used to happen back in the PS2 days, and a lot of people feel outright insecure about the next generation consoles if they aren't like 12-14 TFLOPS like in their dreams.

Besides, zero chance next-generation games are going to be mostly 4K. Most are going to be checkerboard upscaled from 1080p - 1440p specially in 60 FPS games.

Yeah, these specs are not going to happen.

You said  " of course ",  how can you be so sure? also the article said indeed between 12 to 14 so it's not of reach either . PS3 to PS4 graphic performance  is 8 times , while PS4 to PS5 we still don't know, i am just using a formula based on how much the node shrinks from 28 nm to 7 nm.  It will have major improvement on the amount of shaders count at least on per clock speed .