haxxiy said:
Of course it'll be a smaller leap than PS3 -> PS4. Much smaller. That had 3 full node shrinks and a half node, which theoretically meant an 8 times √2 improvement in power consumption, transistor density etc. Now, however, we had 2 full node shrinks, and that's it. 4 times density improvement over the PS4, to put it simple. That would mean a GPU anywhere between 6 and 12 TFLOPS depending on whether you take the Xbox One or the XB1X as a ballpark. But the CPU is going to consume way, way more power this time around, possibly 30W instead of some 5W like the Jaguars in the PS4. So the margin of improvement for the GPU grows thinner. That doesn't mean anything, though, a modern 8 TFLOP GPU could, say, double the performance of the XB1X for instance since there are many other factors in play such as bandwidth, APIs etc. This whole TFLOP thing is the new version of the "polygons per second" dick wagging contest that used to happen back in the PS2 days, and a lot of people feel outright insecure about the next generation consoles if they aren't like 12-14 TFLOPS like in their dreams. Besides, zero chance next-generation games are going to be mostly 4K. Most are going to be checkerboard upscaled from 1080p - 1440p specially in 60 FPS games. Yeah, these specs are not going to happen. |
You said " of course ", how can you be so sure? also the article said indeed between 12 to 14 so it's not of reach either . PS3 to PS4 graphic performance is 8 times , while PS4 to PS5 we still don't know, i am just using a formula based on how much the node shrinks from 28 nm to 7 nm. It will have major improvement on the amount of shaders count at least on per clock speed .