shikamaru317 said:
Depends really. Games usually aren't announced until they're at least 50% done (except of course for Square Enix, lol). If they bought studios that have unannounced, mostly finished games and bought the game from the publisher as well, they could have some 1st party stuff ready for the first year of the consoles life possibly. But yeah, it does seem more likely that they will moneyhat some 3rd party exclusives like these rumored Sega games to fill in the gaps until they can build up a decent 1st party a couple of years into the generation. As for potential AAA devs they could be looking to buy, I wouldn't be surprised if they have been in discussions with some of the same studios that Microsoft is rumored to be in discussions with, like Turtle Rock, 4A, and IO Interactive. Another possibility for them would be Crytek, as that would also give them access to an engine they could use for their 1st party games without paying 10% royalties to use Unreal 4. |
Yes I agree there may be some unnanounced games that could be launched in 1-2 years, but I wouldn't say those are many and from big devs.
And we have agreed that is more likely that most will be port purchase (and sure they may also buy some timed exclusive) with a few old ip revival (wouldn't expect AAA level on those so they can make more quantity) there isn't much for us to discuss. I actually likes the idea of more players trying their hand and expanding the market.
JEMC said:
Agree. The question, if those rumors are true, is that while those ports could be "easy" and kind of cheap nowadays with a console more powerful than any of the others, that will change next year when the PS5 and XboxWhatever come with better specs. Will Google's console have sold enough consoles by then to make it a worth investment for publishers? We'll see. |
Let's hope Google isn't dumb and the VP doesn't make the same mistakes he did before so they make something on the same ballpark of PS5 and X2 so they can have good time on porting.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
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Azzanation: "PS5 wouldn't sold out at launch without scalpers."







