| Peh said: I am still not convinced by a stream only device. |
And no one wants to play a game with a blurry image. I have a mostly stable internet connection, but occasionally it will hiccup for up to a couple seconds, and depending how the server-side software handles those situations, I can see the game continuing to play without you (more than likely) or freezing itself until the connection is freed up. The problem with the first of those two scenarios is that if the game tries to continue playing through even the smallest of hiccups, it could miss your input and that feels bad man. The problem with the second of the scenarios is micro-stuttering.
I really hope we don't get to the point where streaming games is the norm. I can see the cost-effectiveness being so great that companies would be willing to make those kinds of quality of life sacrifices.







