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BraLoD said:
OTBWY said:

Sorry but, I like my thumbs on the things we use most. A stick on the left and face buttons of the right. So offset is the way to go. The dualshock is crabclaw, so if you like that I think you're blatantly biased against humans.

That makes no sense.

Both analogs function together to allow movement of character and camera, using both at the same time at the same position is the most logical way to navegation.

Since we entered the 3D era that is the biggest aspect of gaming, 3D movimentation.

Offset analogs only exists because Sony was the first to do dual analog and made it right from the beginning and had it patented, which made other companies have to do something else.

Sorry but that is some janky logic. In the 3D era, our left stick is the primary control option for movement. You thumb should be on it most of the time. But because how it was placed on the PS controller, was due to keeping with the formfactor, not because they thought it was super clever. Many games on the PS1 still used the d-pad prominently cause you know, the PS! first came with a controller with no sticks. We however came to find out that offset works best because we developed upon already great left thumb stick up controllers. The camera movement in all this is secondary, as many games still have facebuttons as primary controls (meaning it should be level with your left stick). The only way you can make the argument that the left and both right stick are primary is if you are talking about fps games, which in all honesty is an inferior experience on console anyway, but the dualshock makes it all the more uncomfortable with the wide reach of your thumb and your index fingers on the triggers, hence crabclaw.