By using this site, you agree to our Privacy Policy and our Terms of Use. Close
mZuzek said:
Biggerboat1 said:

The fact that it took me multiple attempts at the final boss actually detracted from the experience for me as when I'm scaling him for the umpteenth time after falling off because of imprecise jumping or excessive thrashing I'm thinking how much I want it to be over rather than marvelling at the awesome scale and design - which is what I should be doing. It's not about being overpowered - it's about being comfortably in control of intuitive controls.

If you were in that situation, would you feel overpowered or comfortable?

Yeah, that's what the game's trying to do.


I specifically said it's not about being overpowered (it's actually in the comment you quoted). And 'being comfortably in control of intuitive controls' doesn't mean that the game play can't still be uncomfortable - you can do that through challenging level / enemy design / game mechanics. Doing it through sub-par controls and a dodgy camera is not the correct way to achieve this...

Otherwise, no game has bad controls - the devs were all just ensuring you weren't feeling 'overpowered or comfortable'!