Dante9 said:
SvennoJ said:

The two games are nothing alike!

I spend an hour exploring this area, there is no reason to go there, nothing to find, no distractions, just peace.


Exploring the map is reward on its own. I don't need a fight every few minutes or a trinket.


I recently started to play Forza Horizon 4. Great game, yet after a few days I was burned out on it already. Icons everywhere. Do one race, 3 more pop up. At some point I figured I wasn't having fun anymore, the game had turned into a giant to do list.

BotW luckily kept the icon nonsense hidden, However there I couldn't move normally anymore either after the assassins kept popping up and the 'regular' enemies had all leveled up the maximum. It's nice to have a game where you can simply wander around without getting interrupted all the time. The student did not become the master, the student missed the point. That is, if the games were anything alike. What keeps me moving forward is my curiosity to see what's beyond the next hill, around the next corner, in that cave, what's hidden in the forest etc.

Yeah, it's weird how even the most unlikely games get compared to BotW, when those games have really nothing major in common with each other, other than being games.

I'd say they have more in common than not. There are differences sure, but they both feature exploration, the strategic scaling of huge features (mountains in BOTW & Colossi in SOTC), a kind of haunting atmosphere in a decaying ancient world and in both you're a dude running about with a sword and bow trying to save/help a princess... It's not like comparing either one of them to Tetris, for instance...

I know this will strike some as sacrilegious, but if you swapped out the Divine Beasts for the Colossi and fixed the gripes with the controls, I think that it'd truly be the ultimate combination (I think most people agree the boss fights in BOTW were actually pretty average compared to the rest of the game).

In some other dimension maybe that game exists :)