CrazyGPU said:
Talking about Graphics here, You don´t do an exact comparison either. You don´t know if the tecniques are going to save 20% of bandwith, 40% or only 10%. You don´t know how AMD will implement it inside the new hardware. So you don´t know if the compresion of an uncompressed 512GB/s stream of data can be compressed to 480, 384, or 256 GB/s of data. So even if you take those tecniques into account you are inacurate too. It´s like comparing Nvidia Teraflops to AMD Teraflops. Teraflops can be the same amount, but the Nvidia implementation makes use of those teoretical maximum teraflops much better than AMD in practise now, so you can´t compare different architectures and be accurate. But as you don´t have anything else for a proper comparison, you have to go with something. So we compare with what we have , teraflops, GB/s, and so on. And the comparison is better if we compare similar architectures of the same brand. with your numbers, near 0.2 Teraflops PS3 vs a little more than 1.8 Tf PS4 is 9 times more. No way the PS5 will have 9 times the teraflops of PS4. Also considering tecniques or not, the jump from standar ps4, 176GB/s to let say 512 GB/s, equivalent to 800 GB/s uncompressed, just to put a number, is far smaller than going from 22,4 GB/s of PS3 to 176 GB/s of PS4. And there is no way a PS5 will have 8 times more bandwith to feed the processor. So, the two things that are really important to improve performance and have a balanced graphic architecture, the calculation (teraflops) and the feeding for that calculation (cache, memory bandwith, theorical or with tecniques), will improve less than they did before, and the improvement will feel less important than before too even if it were the same. Software is not going to solve that. PS4 performance was always similar to a Radeon HD 7850-7870 on PC and no exclusive programming changed the graphics capability of the console. And if it did for you, it never became a Geforce GTX 1060 because of that. With a 10-12 Teraflops PS5 machine, we would have a 5,4-6,5 improvement in theoretical Teraflops and with 800 GB/s of uncompressed bandwith (if you consider that the ps4 did not compress anything) the improvement will be 4,5 times. So again, you will have 4k, 30 fps. 60 in some games. With PS4 graphics and a little more when devs get used to it, but nothing to write home about. A great CPU, Hard Disk, or anything else is not going to change that. It´s not going to be the Ray tracing beast with new lighting and geometry many of us would wish for. |
“To err is human, to persist in error is diabolical.”
All the discussion is about balance, efficiency and how much can be done to save bandwidth to make more with less. Sony and AMD are working hard on this, you can place a bet on it; we cannot speak about how much more efficient the architecture will be in all the different scenario, we need to wait for the final hardware and let the ones with considerable knowledge to explain to us about any interesting details, the new features of the CPU and GPU and the overall architecture.
”Every great dream begins with a dreamer. Always remember, you have within you the strength, the patience, and the passion to reach for the stars to change the world.”
Harriet Tubman.