makingmusic476 said:
Username2324 said:
SpartanFX said:
http://www.killzoneunit.com/kz/?p=1321
"The magazine features 12 pages of Killzone 2 goodness, some of which mentions that four-and-a-half of the six cores of the PS3’s Cell chip are being used by Killzone 2 at the moment. Guerrilla Games’ Technical Directer, Michiel van der Leeuw also mentions, “Sony basically has an international forum for sharing character technology, animation tools and graphics shaders. ~ We’ve even taken a few tricks directly from the Resistance guys at Insomniac, and we’ve even been talking directly to the God of War guys in Santa Monica.”
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Very interesting, perhaps there is much more room for improvement in PS3 games than people think. I mean if KZ2, said to be one of the best looking games so far isn't using 2 cores....
Now is it talking the PPU 4 SPEs or the PPU and 3 SPEs?
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There is 1 PPU and 8 SPUs on every Cell processor. However, one of the SPUs has been disabled to improve yield rates and one SPU is dedicated to the OS. This leaves 6 SPUs, thus 4 1/2 of the 6 SPUs are being used by KZ2 in addition to the PPU.
From what I understand the AI and a few other things are being run on the PPU, while the physics, etc. is being done on the SPUs.
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FFXIII is only using 4 SPUs, too, last I heard. There's mad headroom in teh Cell.