CrazyGPU said: Despite texture compression, geometry culling , new Rasterization tecniques, voxels and so on, I don´t see the next gen being game changing. |
It's techniques like those which allows nVidia GPU's to have 50% or more performance for the same amount of flops... And there is still more to come.
It will allow us to do more with less hardware is all I am getting at... It will mean that we don't need 512GB/s of bandwidth as we can achieve similar results with something like 384GB/s of bandwidth.
And Voxels?
CrazyGPU said: Raw numbers are an indicator, not an exact comparator, but still, considering all this tecniques we are still away from old days jumps and the feeling people will have even with the same amount of improvement will be lower because we are at a much better image quality level than we were in the old days. |
They are an indicator, but they aren't accurate, the issue is most people just see the black and white numbers and run with it instead of actually taking a deeper look for a proper comparison.
BraLoD said: Thanks. I've been looking and it seems chroma subsampling won't make me lose any quality from 4:4:4 to 4:2:2 (whick should allow 4K60FPS with HDR on, using 2.0 full bandwidth) except for some very minor text edges. |
My advice... And this is the advice I have given myself for the last several decades is... Buy the best you can afford today, there is always something better around the corner, so don't waste your time waiting, life is to short.
--::{PC Gaming Master Race}::--