By using this site, you agree to our Privacy Policy and our Terms of Use. Close
CGI-Quality said:

There's a problem with using Crysis. Of course it 'shit all over the consoles', it was a PC exclusive, taking advantage of the latest and greatest technology. Modern machines aren't getting closer, they're simply having their goods taken advantage of and games made only for PC, particularly of that flavor, are virtually non-existent.

Although the PC version of Metro: Exodus stomps the console versions into the ground, if it were a PC exclusive, there would truly be no discussion to have. But, go look at the beginning of this gen and then look at the Exodus shots I've posted. It isn't even close. And that's one example. Video game graphics are NOWHERE NEAR their pinnacle.

Finally we go straight to the heart of the matter !   And thanks ;)

 Scalability is not the miraculous solution if we wanna squeeze several SKUs, or an infinite plethora of hardware components with different architecture and specs like on PCs; it is just a way to make everybody "somehow happy", without ever using the available resources at best.

  Just imagine if the best developers could develop exclusively for the best PC hardware; the result would blow away anything you have seen on PC, by a very long margin.  

 Crysis was the perfect example, and still developers could do even more if they could choose the very best components, put together, and build a super powerful Box, like a single SKU to use.

 



”Every great dream begins with a dreamer. Always remember, you have within you the strength, the patience, and the passion to reach for the stars to change the world.”

Harriet Tubman.