Biggerboat1 said:
When you say "The 2,4 GHz CPU could be already well above what is needed for the 4+ TF GPU of Lockhart, while the 3,4 GHz CPU enough for Anaconda Architecture" I don't think you're taking into account the different target resolutions... Here's a video explaining the relationship between resolution and CPU use - the conclusion - the CPU usage stays the same regardless of 720/1080/4K - so the premise of your statement is flawed - there's no reason to downgrade the CPU in Lockhart just because it is outputting at a lower resolution... If the 2 skus were targeting different frame rates, then yes, you'd have a point, but resolution, no... |
You are perfectly right on this, but it was not my point. With a faster CPU and GPU you can achieve higher frame rate at higher resolution, together with more advanced physics, animations, system collision, better AI, etc etc. CPU is mostly stressed by higher frame rate and all the things we have already said ↑↑↑, while GPU by higher rez, higher geometry(CPU too), tessellation, effects, etc. That's why I said 2,4 GHz and 3,4 GHz for Anaconda, in order to have not only Higher Resolution and better graphics due to the more powerful GPU, but also higher frame rate and better physics, AI, and all the "non-graphic" calculations/app.
I saw that video, yep, it explains very well what you said. Really cool video and well done!
Last edited by Nate4Drake - on 27 February 2019”Every great dream begins with a dreamer. Always remember, you have within you the strength, the patience, and the passion to reach for the stars to change the world.”
Harriet Tubman.