Biggerboat1 said:
My only problem with what you're saying is that you are assuming a weaker CPU in Lockhart - which is contrary to the leak. If it was weaker hardware across the board then, yes, I agree that it would hamper the baseline development. But that's simply not what the supposed leak is suggesting. Also, the things you mention (physics, animations, system collision, interactions with the environment, AI and game-play mechanics) - seem to me to be mostly CPU related tasks - so they could be mirrored across both skus - so no need to be scaled back. Also, this notion that all components being 'balanced' doesn't make sense to me in this instance, because the 2 skus are targeting different resolutions... resolution is GPU intensive, not CPU... So we're coming at this from 2 different assumptions - I'm going with the rumoured leaked specs - and you're assuming your own set of components... |
CPU: Custom 8 Cores – 16 zen threads 2, for both; one could run at 2,4 GHz, the other at 3,4 GHz(just to make an example).
The 2,4 GHz CPU could be already well above what is needed for the 4+ TF GPU of Lockhart, while the 3,4 GHz CPU enough for Anaconda Architecture. The CPU this time seems to be a massive leap over the previous Gen, so it's more than enough to release the same CPU architecture, but with higher clock on "Anaconda". Furthermore you would need a bit more RAM and more memory bandwidth.
Depending on the difference in CPU clock speed between the two, you might have on "Anaconda" extra room for even better physics/AI/animations/etc etc, apart from the obvious higher rez/frame rate/graphics/IQ, if Devs want. Too many if though :D
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