Nate4Drake said:
It's technically possible to squeeze both SKUs, but it would require much more extra work, and Devs shouldn't develop and conceive the Game with the lowest hardware in mind; the results could be theoretically, in some cases, that you might have, according to the specific vision of developers for that particular game, a more advanced game in areas such as physics, AI, animations, etc, apart from the given better graphics and performance on the Elite SKU. Is it feasible ? Is it fair for the majority of gamers who will buy the cheapest SKU? Now, I'm not a tech guru either, and this is just according to my knowledge, and I was always wondering how scalability can work in areas such as physics, animations, system collision, interactions with the environment, AI and game-play mechanics ? How much more complex is "scalability" in those areas ? Can this be taken into account by the developers, is it feasible, or too complex and costy for the majority of developers ? And This also depends on how devs decide to allocate the extra power of the more powerful CPU. |
You also forgot RAM, on size and bandwidth that are necessary to keep the feeding between both.
There is no reason for a system that have a GPU that is 4x stronger than the other to have all other components the same. If you want to have both balanced architetures, CPU, RAM size and bandwidth will accompany. So there is no reason to say a system that have a GPU 4x stronger isn't a system "overall about 4x as strong".
On the bottleneck. The ideal is that the whole system struggle at the same time, so there is no excess and no lacking in specific components. Theoretically that is what Sony done on PS4, so when they just doubled GPU with minimal improvement on CPU and RAM they couldn't really make full use of the GPU, with most of the power used to just have higher res or minimal performance gain. They couldn't increase RAM and CPU much because it also wouldn't help much (besides cost and limits on architecture and full compatibility).
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."