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I'll add some of my personal gripes:

1. Many games have an unsatisfying experience curve. In Area A, you get 50 XP per mob, but in Area B, you get 1000 XP per mob. Regardless of how much grinding you do, you'll pretty much always be in the same spot.

2. Economy: I like when my gold is valuable in games, but it seems as though many developers think it's okay to shower the player with gold. It's even worse when it follows a similar curve as in my previous example.

3. Missables: Accidentally entering a loading zone which triggers a cutscene that progresses the story in a way that prevents me from going back can be frustrating, but it's even worse when there are items that can no longer be obtained as a result.

4. OP Pre-order Bonuses: The game would be more enjoyable if I didn't get a really nice looking weapon with stats that trivialize the early game just as a bonus for pre-ordering.

5. Difficulty: My ideal JRPG would start out with a medium amount of difficulty, but as the game progresses, would become hard, with a final boss that's very hard. Part of the reason I love this genre is because I have the ability to grind and train my characters if it gets too hard. When it's easy without doing any of that, it's kind of a turn off.