Intrinsic said:
I think this all just shows how many people don't really get how all this game stuff works (at least enough to debate about it). They just see TFs and run with it. Its no more of a headache than any game in existence that has graphic settings. Only difference here is that thse graphic settings are set on a hardware level. With how scalable modern day game engines are devs will literally just have a load out setting for the lower powered lockhart that will automatically scale everything back to fit. Then iron out any bugs that pop up. No crippling happening here. You should only be worried if the cpu is different and it has like say 6GB of RAM or something. |
Always the "scalable" as if it was something magical. We should think scaling from baseline up, not the other way around.
If they decide for a weak "1080p platform" as base then they can scale up to the stronger 4k console and basically put res and some effects to use the extra power. And that will hold what is possible on the whole gen. It isn't make a game with the stronger SKU as base and then cut until it fits on the weak.
Plus if someone in 2020 decides to be budget minded and buy the cheapest 1080p console, they better stick to X1/PS4 that will be much cheaper.
Screenshot said:
This and they won't be that much more powerful than the X or Pro in order to be affordable and 1080p will still be the standard NOT 4k. |
They will aim and market 4K. Sure several games will have internal rendering much lower than 4k. But you can pretty sure PS5 will output a 4K signal regardless.
If being 3x weaker at only 100 USD cheaper isn't bad enough, being 1080p vs 4k will make it a marketing nightmare.
Even if the other SKU is stronger than PS5 it won't be similar trouble...
Let's say
X2 1080p SKU - 299 -> 4TF
PS5 4k only SKU - 399 -> 12TF
X2 4k SKU - 499 -> 16TF
It is pretty easy for sony on the middle ground to win against both, because it can sell as only 100 more than 1080p while having 3x the power, while at 100 less than 4k xbox having only 25% less power.
Only way MS could float this 1080p console is at 199 (which they can with minimal loss considering it will be standard HW), otherwise they are DOA on this type of plan.
Biggerboat1 said:
@ bold, not sure what you mean here, early adopters are a small subset of consumer within any sector, for them to be distinctive as 'early' it means that the majority have to be late(r). If everyone is an 'early' adopter then no-one is... Also, look at pretty much any console's sales curve and tell me where your evidence is for the average gamer = early adopter theory... Also, just because people can look up tech info at the click of a button doesn't mean that they're interested in doing so. If everybody was obsessed with tech specs they'd own a PC or XB1X & Pro would be outselling the base models... Finally, the PS4 base model has a GPU not far off of 1/3 the power of the Pro - you think games look that different across the two? I mean, the PS4/Pro example is the perfect comparison - they're essentially the same system except ram & GPU... Same proposition as these 2 XB skus & yet you're somehow concluding that there will be little interest in the cheaper/less powerful sku...? |
Early adopters are the ones that will do research and pay the price.
For those the differences are quite important, as well as brand loyalty. X1 sold quite good in the first 6 months and then slowed.
So having the overall best possible single SKU at a 399 price at launch then cutting to 299 2 years after is much better strategy than having weak SKU at 299 and strong SKU 499 on start. Because what will they do latter when the 399 SKU rival have their price cut 299 and maybe extra cut to 249, will they sell their 299 at 149 or 99 just 2 years in the gen? And what about the strong SKU will they try to sell for double the price of the rival or will eat great loses to keep the price difference not a problem?
Pemalite said:
Oh... I am not just a fire fighter. I am in multiple rescue organizations.
I am definitely not selfish. But I am arrogant, but there are reasons for that. Haha
CPU I get because that affects things like simulation quality. I.E. Physics, number of A.I characters, asset decompression and general world interaction... And can even lend itself to assisting with rendering. (I.E. Cheap Anti-Aliasing.)
Then feel free to chime in? Forums are here for discussing things. |
To recognize where you excel isn't arrogance. Fake humbleness is much worse.
@occupational risk you know nothing... just coming to work in Brazil as a regular guy you have a 65k homicides a year =p ... Our streets are more dangerous than sharks, spiders, vipers, snakes, etc... I bet our firefighters and plumbers fell safer while inside burning buildings than driving to home.
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."