Biggerboat1 said:
1) The early adopter thing, still not really getting your point, what counts as 'early' - 6 months / 12 months / 18 months? 2) There were many reasons PS4 beat out XB1 - to simplify it to being power only is silly. There are also multiple examples of weaker hardware winning a gen so...
3) PS4 : 1.84 TFLOPS / Pro : 4.2 TFLOPS - so 2.3 x more powerful, just for clarity, but then the Pro isn't doing real 4K, to do that would need to be a bit more powerful, bringing us closer to the rumoured Xbox Skus.
I'm not an expert on this stuff (maybe Pemalite or one of the more technically minded guys can help us here), but my understanding is that GPU power requirements scales with resolution. So to increase the resolution from Full HD to 4K, you're gonna need 4x the power. If I'm correct then the that means there won't be any extra 'bells & whistles' between the 2 skus but just resolution bump. In fact Anaconda might struggle to hit full 4K at only 3x...
4) I guess we just fundamentally disagree on the potential popularity of the lower-priced sku. I believe that there's a healthy market for a cheaper model and that a lot of gamers just don't care about 4K, not to the tune of an extra $100-$200 anyway. If MS does indeed go this route then I guess we'll see! EDIT : not sure what's up with the formatting here but it won't let me put an extra line between points 2) & 3) and 3) & 4) - very odd! |
1. Early adopter is someone who buys the system at its launch price. That is usually ~1-2 years. For a system that is on the market for ~10 years, that would basically be the first 10%-20% of its lifetime.
2. I didn't say it was only about power, I said it was about perceived value. Several things play into that, power being one. XBO, even though it had fixed pretty much everything within the first 8 months of launch, it still didn't have the same perceived value as the PS4 for most, even when it was the same price or ~$50 cheaper.
3. We'll just have to wait and see the real world results on this one.
4. If the lower SKU launches at $199, it definitely has the possibility to wrangle in budget gamers. If its $299, only $100 cheaper than the premium SKU, its chances diminish. Early adopters are obviously fine with paying an extra $100 for a much better SKU. And budget gamers are more likely to wait til something drops to $199.
Intrinsic said:
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Like I said, a 1080p device's appeal will depend on price. At $299, it's less appealing to budget gamers, who are more likely to pick it up at $199. Of course, by the end 2020 we are more than likely going to have more than 1/2 of US households with 4K TVs. I would imagine it will be nearly the same in other developed nations. A box advertising 1080p at that time will be much less appealing than one that advertises 4K.
Trumpstyle said:
I don't have low expections, I'm just assuming game developers will go the easy route, the most powerful machine will have the highest ress :). But even for Sonys first party games I think they will target 4k CB or 1440p upscaled to 4k, they will need to do this to get a decent boost in graphic fidelity as for right now I expect Navi to be a dissappointment. |
I just can't see anyone targeting 1440p. Not if we are actually getting ~12 Tflops to play with. While I know this isn't always exactly how it works, but if resolution basically scales with performance increases, that will definitely be enough. Just think of the best looking PS4 games. Now, that's running on a 1.84 Tflops GPU. Going with the performance premise, it would take ~7.36 Tflops to run the same game at native 4K. That's still ~4.64 Tflops of breathing room. Of course, that doesn't include any kind of improvements to GCN that Navi will include over Polaris.
Nate4Drake said:
It would be a big plus, and a way to secure even more the Playstation ecosystem. I feel nostalgic sometimes, and I would play again on PS5 the best games of all previous playstation hardware, it would be a dream comes true. |
Yep. With PS4 B/C, it is much more likely that current PS4 owners stay in the PS ecosystem. I'm looking forward to remasters through emulation. Not sure how many will actually use it, but I'm sure Sony will at least. I didn't know this, but apparently that's how they did the Loco Roco port on the PS4. Even if that feature isn't used much, straight emulation will still be a good thing to have.