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pokoko said:
Cerebralbore101 said:

I love the Etrian Odyssey series, because it skips all of this and more. There's always a point to fights, even if it's to kill enemies in a certain manner to get good item drops. Attack animations are fast, and to the point. Random battles are once every ten or so steps, which is a nice pace. Your entire party is always accessible. No plot raisins needed. A customizable HUD map on the bottom screen, so you never get lost. Where do you go next? To the next stratum of course! 

Ugh, I hate that.  I mean, plot reasons making me use a particular character make sense but having to kill an enemy in a prescribed way is just annoying.  It's hamfisted and controling.  

I think towns are the most annoying part of JRPGs, though.  I loathe feeling the need to constantly talk to random NPCs because I'm afraid of missing something.

A few RPGs have started just making tons of NPCs you can't interact with in towns. This ends up being really nice, because only important people can be talked to, but also because another thing I hate about towns in RPGs is that they're more like villages, with maybe a dozen people in them. Having tons of NPCs walking around can be dumb when they don't seem to be going anywhere and just disappear eventually, but at least it feels a bit more alive, like an actual town where you could never talk to every person anyway.