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I assume this is speaking of things unique to JRPGs, or annoying things that happen to be in JRPGs? I hate games with a lack of direction for example, but I almost feel like this is worse in WRPGs. 

Anyways, a few RPG complaints come to mind that may or may not be unique to JRPGs.

  • Missables/Points of no return: I get that the story might force this to happen, but it's bad game design to punish you for not scanning every nook and cranny for missables before moving ahead. A good game should always give you an option to find anything you missed during the endgame at least, however they find a way to implement it. Giving up and going into a second playthrough isn't a real solution, its tedium. Which leads to me to...

  • Content locked into Subsequent Playthroughs: NG+ can be a cool motivation to get me to play a game again, but knowing that I can never 100% a game without replaying through the exact same thing again just isn't fun to me. I barely have enough time for these games as it is...telling me something is locked into NG+ usually means it's content I'll never get to experience.

  • Save Points: This gameplay feature needs to die in a fire. There's no reason for it to exist other than being unable to implement manual saving. It doesn't actually add any real challenge the game, it just makes it more tedious if you happen to lose after not saving for a long time. Challenge through repetition isn't challenge. It's pure tedium and nothing else.

  • Lack of direction: Usually when a game just sets me on my own and tells me to figure it out, my response is: Nah, I'd rather play something else. I don't have time to go on fan wikis or spend hours looking at every random wall just to find I needed to talk to a guy three times inside a hidden wall.
  • Lack of Japanese audio: There are exceptions to this (Tales of Symphonia, Fire Emblem Echoes, Third Example), but in general English audio in Japanese games always feels forced or awkward, or just generally lacking in emotion compared to the original. I don't see a problem with including it for people who can tolerate it...but at least give me the option to listen to the original audio. 

  • Tedious Combat: This goes without saying. If I'm spending 90% of the game just hitting attack to rush through battles then the game is doing something wrong. It gets old fighting the same enemies over and over again, and it's worse when the combat is slow and clunky and takes a while to get through, or just generally doesn't feel rewarding.

  • Poorly Implemented Random Battles: I don't feel too strongly about this, but I vastly prefer seeing enemies on the map/overworld over just randomly triggering them to appear.

  • Excessive Exposition: Another thing I can probably forgive more easily than most people, but games that repeat the same things constantly or spend way too much time explaining things tend to keep my interest less. "Show don't tell" is generally a far more effective way to tell a story than just having characters explain everything 20 times. 


NNID: Zephyr25 / PSN: Zephyr--25 / Switch: SW-4450-3680-7334