By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Biggerboat1 said:
The_Liquid_Laser said:

I don't follow you.  How did the craze end going from Wii to Wii U? 

For all we know the Wii motion control craze might have kept going.  We'll never know, because Nintendo never made motion control games on the Wii U like, say a Wii Sports Resort 2.  If the "craze" ended then it was because Nintendo killed it.  It wasn't because the customers got disinterested, because they were never given that chance.  They never gave motion controls a shot on the Wii U.  The controllers were there, but the games were not.

On the other hand Microsoft really did try to make Kinect the main focus of the XB1, because they bundled it with the XB1.  Nintendo instead bundled the Wii U gamepad, a different direction entirely.  Microsoft was trying to stick with motion controls.

I'm gonna own up here and admit I wasn't fully aware how little motion-based games were released for Wii U. I took one look at the thing when it was announced and knew that it wasn't for me. It makes that choice of name even more bewildering.

Regardless, Nintendo didn't move away from motion controls because they didn't like to make money or want sell another 100+ million consoles. The sharp drop-off in Wii sales and presumably, other metrics, must have made it apparent to them that an HD Wii wasn't gonna make it rain twice in a row. So I think the idea that motion controls could still be enjoying the popularity they had back then is stretching it somewhat...

What you are saying here is extremely logical.  However, Nintendo did not do the logical thing.  They released Wii Sports Resort and it sold 33m.  They never followed it up with a decent motion control game after that.  In fact, Ubisoft kept releasing these Just Dance games to decent success, showing there was still a market for motion controls, but Nintendo largely gave it up after Wii Sports Resort.

Wyrdness said:
The_Liquid_Laser said:
...

It seems you don't even know what blue ocean means it's nothing to do with not competing and everything to do with who you target as a consumer, DS and Wii targeted a group who have always been around but not focused on casuals as well as establish the goal of bringing in new gamers rather than strictly focus on people who were already gamers this is why Gen 7 grew so much as blue ocean brought in many new gamers. Kinect targeted the same group simple as that.

Mobile is very relevant because that's where many new gamers have ended up this further highlights your lack of understanding the blue ocean because it all started with the DS which ignited the touch screen craze and lead to Apple implementing it on the iPhone, the blue ocean were brought in not strictly by motion controls but by intuitive control set ups like touch screens and motion control why? Because they didn't need to know button combinations and such to play it was all simplified they could just pick up a DS and touch away or a Wiimote and jump right in or in the kinect's case turn it on and load up the game, mobile market took off and grabbed this market as now they didn't need to buy a dedicated gaming platform they just needed their phone that they got for free on a contract deal.

Kinect was never a thing in US but sold 15m more than any other region combined? Ok mate you keep telling yourself that, Kinect sold sold more than 50% of what PS3 and 1m short of what the Megadrive/Genesis sold in NA so that says more than you trying to tell us otherwise.

The Blue Ocean Strategy book is subtitled, "How to Create Uncontested Market Space and Make The Competition Irrelevant." (emphasis mine)
https://en.wikipedia.org/wiki/Blue_Ocean_Strategy

If you are going to tell me that I don't know what I am talking about, then you yourself should actually know what you are talking about.