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pokoko said:
Cerebralbore101 said:

I love the Etrian Odyssey series, because it skips all of this and more. There's always a point to fights, even if it's to kill enemies in a certain manner to get good item drops. Attack animations are fast, and to the point. Random battles are once every ten or so steps, which is a nice pace. Your entire party is always accessible. No plot raisins needed. A customizable HUD map on the bottom screen, so you never get lost. Where do you go next? To the next stratum of course! 

Ugh, I hate that.  I mean, plot reasons making me use a particular character make sense but having to kill an enemy in a prescribed way is just annoying.  It's hamfisted and controling.  

I think towns are the most annoying part of JRPGs, though.  I loathe feeling the need to constantly talk to random NPCs because I'm afraid of missing something.

Monster Hunter is built around that idea though. 

Yeah, having to talk to every NPC, because one of them might have critical info, but 99% of them have pointless flavor dialogue. Honestly, NPCs just having one thing to say for the entire game needs to die anyway. Why can't we get Fallout 3 level text trees? That would be fun. 

Also, BUT THOU MUST! moments.