pokoko said:
Ugh, I hate that. I mean, plot reasons making me use a particular character make sense but having to kill an enemy in a prescribed way is just annoying. It's hamfisted and controling. I think towns are the most annoying part of JRPGs, though. I loathe feeling the need to constantly talk to random NPCs because I'm afraid of missing something. |
Monster Hunter is built around that idea though.
Yeah, having to talk to every NPC, because one of them might have critical info, but 99% of them have pointless flavor dialogue. Honestly, NPCs just having one thing to say for the entire game needs to die anyway. Why can't we get Fallout 3 level text trees? That would be fun.
Also, BUT THOU MUST! moments.







